An arXiv preprint introduces HoloWorld, a 3D framework positioned as the first to synthesize urban exteriors and building-specific interiors as one coherent world. Its generator advances from city-scale planning to individual buildings through a continuously updated cross-scale context, and it uses that context to condition both the autoregressive creation of exterior blocks and the later generation of layouts inside those buildings.1
Context
Until this line of work, large-scale outdoor city generators and indoor scene synthesizers have usually advanced separately, so an interior layout need not correspond to its facade and neighboring blocks need not continue the same visual identity. HoloWorld's constraint shift is to make that correspondence the organizing principle: exterior representations are stated to be grounded in 3D building instances and footprints, which are then inherited by the interior generator as geometric and appearance constraints.1
Assessment
With only the abstract available, the main quantitative signal is a claimed 7.68% average AQS improvement over an unnamed state of the art plus a claim of best average RDR. Because neither metric is defined and no benchmark protocol is stated, the observed improvement is not interpretable in isolation.1
Caveats
AI hypothesisHoloWorld's significance is conditional on access to the full method, named baselines, and benchmark materials. Releasing code, data, and side-by-side comparisons would materially change this assessment; in their absence the source supports only a proof-of-concept claim.1


