Anthropic released Claude Fable 5.1 and Claude Mythos 5.1 on 1 September 2026, with Fable 5.1 positioned for coding, knowledge work, and long-running problem-solving tasks. The headline official metric is a 52.6% score on Terminal-Bench-Science 0.1, a benchmark announced on 27 August, versus 24.7% for Fable 5, 29.0% for Opus 5, and 22.4% for GPT-5.6 Sol.12

Context

Simon Willison's launch-day probe changes the frame from official scores to the pelican benchmark, a text-to-SVG prompt used to gauge visual coding judgment. Fable 5.1 has five reasoning levels with no no-reasoning option; on this prompt, low and medium produced no visible reasoning and about 1,977-1,998 output tokens, high produced a short planning trace, while xhigh and max used 36,767 and 65,927 output tokens respectively. Max yielded the best pelican the author reports having seen from an Anthropic model.1

Assessment

Economic reporting moves the analysis beyond a single image. Per-token list prices are unchanged from Fable 5, but cached prompt reads fell 75% to $0.25 per million tokens; Artificial Analysis nevertheless observed about 1.7x output-token growth and a net task-cost increase of about 20% at max. On the visual task, that overhead maps to $3.30 for one simple SVG at max versus about 10 cents at low/medium, so the science-benchmark gain does not automatically translate to cheaper agentic use.12

Caveats

AI hypothesisThe available record is launch-day. The primary source is one visual prompt using an idiosyncratic benchmark, and the secondary source includes system-card excerpts and social media reports rather than peer-reviewed evaluation. Artificial Analysis' independent run included about 4% fallback to Opus models, and the hypothesis that Fable and Mythos share weights with different routing is explicitly unverified. The science conclusion would be threatened by replication failure on a public Terminal-Bench-Science harness; the visual-benchmark conclusion would need many prompts before grounding cost-effectiveness claims.12